Today we will talk about the game, where we have to take the command of a military cod and go through fire and water with it, through artillery shots and under a hail of bombs of dive bombers.

Where we will have to take care of the completion of the unit and the rear questions ..

Stop, that … Ah, I thought some old scenario in the arena took out ..

No, today we will talk about Enlisted – F2P shooter in the setting of the Second World War, published by our good acquaintances. Authors War Thunder – the famous game in the genre "Yes?".

INJURY.

It just so happened that I got the Internet only in 2011. It just so happened that Wot was my first massive playing game. And I loved the technique since childhood – and then all the stars came together.

Now, of course, my VG account has long been standing and dusting, because I’m tired.

Then there was a world of aircraft (where the success of WG was noticeably weak), and “ships” (everything is much better here). Many half-joking, after the “world of infantry”-and Vargaim announced the “caliber” in 2016.

The Haizins in my eyes became a sort of counterweight to arcade potatoes: they have tanks with airplanes in the same battles, and the destruction model is some, and machine guns are not for beauty, and multi-taned tanks shoot from all guns, and helicopters ..

And now the Haizins repeated the path of potato wargam completely – having rolled out their variation of infantry to the court for the so far limited public.

Let’s look at it?

I will make a reservation right away – I am considering the zbt. So here the argument “will be corrected/added/canceled” with a creak, but is applied. I happened to play on the first ZBT, get on the day of victory in Berlin (it was cool!), and now – the ZBT, which precedes the beginning of April 8.

Here I must mention that some people bought a set for the ZBT for one and a half thousand – with soldiers already pumped to maximum, and with unique trunks. So … decide for yourself. In general, these sets are a very dubious acquisition, at least for now. They are attached to companies (in fact – to a certain set of cards). You will not take Soviet fighters with Shosh machine guns to Normandy, and vice versa – you will not be able to drag elite American marines under Moscow as a help to the allies. What is logical.

Graphics and performance.

Our beloved, yeah.

Graphics c Enlisted, To put it mildly, it does not affect the imagination. Textures even with high settings are very uneven: the characters look good, although animations do not get smooth. The soldiers are dressed in uniform and look normal – on the map of the Moscow company we are met by the Red Army soldiers in quilted jackets and overcoats, with Budenovki and hats. Their opponents-German-in a bottle-green form and boots.

On the beaches of Normandy, the Anglo-American units bravo steps in shoes with windings, and against them-Germans in summer uniform.

Appearance is important, and after Battlefield 5 A large number of white men who are dressed in the Ford R-R-R-Remes are now and then scattered from a close explosion of a grenade-this is very captivating.

Yes, yes, with the horrors of war, too, everything is very harsh here. I was very surprised when I saw that I could make an anti -tank gun with an enemy infantryman. After the same sterile battle – my respect.

The technique is also good – the armor of the tanks looks like armor. It is covered with small scratches, chips and there is a feeling that it is a large iron canine can on caterpillars.

True, I would like more damage – so that the tank after the arrival of Molotov’s cocktail was covered with hellish black soot, a strip from the ricochet of the projectile was going through the tower’s forehead, and the damaged caterpillars clanged, as with the sex of the terminators.

With the environment, everything is much worse: you can see something right here, then they were in a hurry and put some temporary patch. On the other hand – we look at the genre, we see F2P, and we understand that it was necessary to withstand a certain balance. So that even the student goes on his Kogittator, bought by parents for study for the benefit of the Imperium for 30 thousand coins.

Fire and explosions have been pulled from the moment of the first ZBT: however, grenades and explosives still do not get expressiveness and fire to the explosions. On the other hand, as one great philosopher and military theorist said – "There is no TNT in the fire". The real explosion of the Tolovaya checkers is far from as spectacular as explosions in the cinema.

Here are the explosions of tanks and fire made well. Когда вспыхивает и бьет вверх факел, сигнализирующие о пожаре БК — это круто. True, here I immediately note the gameplay moment – Molotov cocktail against the tank is not very effective. In reality, getting a fuel mixture on the MTO had a much greater effect – in the game of Molotov is more effective against infantry.

We approach the interesting – to locations. And the locations were a success ..

Theater of hostilities.

Two companies are currently available – Normandy and the battle of Moscow.

Normandy is already anywhere, because I caused me less interest. Seriously – in how many games we were offered to jump onto the beach under machine -gun fire? Although there are a couple of advantages – these are the cards of the swamp and the church. The first makes it possible to ride an amphibious car, floating on a swamp slide at a good boat.

Green cards, bright, summer. The walls of the surviving houses are twisted with some kind of ivy ..

Moscow maps, on the contrary, are winter, cold and spacious. If in Normandy the battle most often goes on close range, then under Moscow snipers are fierce, and anti -tank rifles become a big problem. No, it is impossible to screw optics on them, and they have a small BC – but believe me, an experienced user PTRS is able to pile it very quickly and accurately from his woman.

Here the locations are very their own, Russian: logs of huts, buildings are most often one -story (although there is also urban development), the church (inevitably with a sniper on the bell tower) ..

And only birches are noisy.

Finally, there is a map of the estate – made based on the estate of the Chernyshevs. This is a P-shaped building where the technique is fighting outside, trying to blame each other and provide support for infantry. A hell of a meat grinder occurs inside, and if not for the body disappearing over time, everything would be littered with corpses in five rows.

Destructivity in the game … um … present. Partially.

We can break trees, fences, some extensions and wooden barns. The bumped armored vehicles remains in place, burning the streets and hellishly cadet in the sky. But it is not possible to destroy the building. In this case, shells flash the walls and explode indoors, delighting the defending infantry. Fragments fly around, mixed with soldiers chopped into minced meat and somewhere smokes a burning tank into the sky-all the brighter on this carnival of destruction look undermined wooden huts. Probably GOST’s power helps.

Perhaps later we will get our own, not having analogues in the world, an analogue of the left -handed – at least I hope so.

Gameplay.

Well, okay – the graphics can be tightened, performance – increased … We came here to play, and not watch low -grade pseudo -fiction about androids in detroid! What with gameplay?

Well … fun, large-scale, although much slimmer than usual.

One of the main chips fortuneclockcasino of the game is that we are running not alone. We command the detachment and are able to switch between soldiers by pressing one button. That is, despite the fact that not 64 people from Batlefield participate in the match, there is no need to look for an enemy too hard on the map.

Let one of the bots come to your sight-but you will contribute to what is happening.

Microceration lovers will do something to do.

Microceration lovers will do something to do.

Microceration lovers will do something to do.

However, for some time now the regime of a single fighter appeared-where we control one fighter and run in splendid loneliness. There are bots here, they create a crowd and even sometimes kill the players. Personally, it seems to me that running a detachment is much more fun. Yes, life for you in this mode is most often no more than five minutes – for the bots are scorching, since they do not differ in intelligence. But the feeling of the scale of what is happening is much better.

As in the "Best Houses of Europe" – we have a body and legs. And some inertia when moving and turning – so sharply and boldly arranging five headshots in a row will just not work. There is even a separate perk – so that with a sharp turn the weapon does not twitch.

As a person who dragged soldier’s equipment (albeit in the 21st century), I was always embarrassed by reactively running soldiers in bron from and with duffel bags. I dare to assure – it doesn’t work. Especially if you are not lucky, and you drag a machine gun or a shaitan pipe of RPG on yourself, and your helmet feels like that is about to break your neck.

Soldiers in Enlisted They are felt almost ultrarealistic: they are slowly crossed, sheburnic with felt boots, through a low fence. In the snow, they run very non -fast – and where they move alive inside the premises and along the roads. And this slowness can be replaced by a quick jerk – after which it is worth a little rest, looking around.

The game modes do not cause surprise – it is necessary to capture and hold points, and destroy the enemy. At the same time, reinforcement glasses are consumed – who will end earlier, he lost.

The second mode is the assault. There are seven bases at once that we must sequentially capture. And the enemy tries to defend himself – and not always unsuccessfully. One of the main tasks of the advancing is to use the abilities of engineers and correctly set up the revival points, while the enemy makes sense to frantically counterattack, destroying these points of the respuna. So that the advancing had to waste time and advance on the shot.

We need more dacca!

Shooting is very booming and rolling, and the trunks are most often different from each other. Bolt – Lee Enfield, Mauser, Mosinka – is there, and each not in one option.

For example, there is a Mosin carbine in the form of a sniper rifle, a dragoon rifle, a carbine of a 1930 model, and a 1907 rifle. In the same way – Mauser Car 98 – there is a military, pre -war, artillery carabiner, sniper version.

– Listen, where is all this?
– Echo of war ..

– Listen, where is all this?
– Echo of war ..

– Listen, where is all this?
– Echo of war ..

By the way, in most games of a rifle with a longitudinal shutter, this is something from the field of sniper shooting and camp. IN Enlisted The infantry was treated with all respect for this mass weapon, which pleases.

However, automatic weapons are also represented richly: Dyagterev submachine guns, MP-28, MP-30, American M-3, and also exotic PPK-Korovin is a very talented Soviet designer who was not particularly lucky with his samples. And it was nice to see that he was not forgotten.

The variety here is also present.

The difference between the PPD, which is capable of dragging three opponents at once, is especially striking, and the American M3 from the company in Normandy. Nicknamed the oil, this PP has slow rate of fire in only 300 shots per minute, and not the highest initial speed – but it has a powerful 45 caliber cartridge, which fasterly kills the enemy.

But a player spoiled by modern shooters (for example, COD 2019 year) may calculate that "it will not be enough". It remains only to shrug and say that the trunks are historical. The Second World War did not have such an opportunity for customization and tactfulness, as it is now-but in the game they still tried to attach something like that.

We can improve our weapon. Improvement is carried out by analyzing a similar barrel for spare parts, accumulating the desired number of spare parts, and then assembly. Improvement is not reflected in any way-just a star appears next to the barrel, yes, the note “-n percent to vertical return”.

Moreover, the improvement may end failure – and you, in fact, lose time and resources. And it seems to me that I already see one of the areas that the Haizins can monetize when the CBT begins and it will be possible to sell the premium account.

We’ll talk about the infantry separately-for here she still has a complete mechanic. So far – let’s go through the match.

Steel horses.

A lot has been said about the tundra bug-model. And that shells sometimes disappear, and they behave strangely – but I have already come to terms with this.

IN Enlisted The developers did not invent a bicycle, and directly took an X -ray when hit by technology, and even the voice acting of some phrases (“I call an artillery blow!"). If something works, then you don’t have to touch it particularly.

IN Enlisted the technique is simultaneously felt both as dangerous as possible and as defenseless as possible. If in Batle we had the possibility of a view from 3 faces, then in Enlisted Our review is very small. Choosing a tank, we must, like a samurai, says to ourselves:

Because the tank is like a blind kitten … A blind kitten with a machine gun, a gun and armor – but almost everyone can still offend it. The tank is controlled by the crew, and we can just switch to the commander by pressing the button and lean out of the hatch – immediately the review becomes better. But in this case it is impossible to go to the aiming mode, and the sniper will try to shoot the head of a curious "fuel oil".

Come on, sniper – dial them all!

Come on, sniper – dial them all!

In the mode of the gunner-the main one for the tank-we do all the copper-lena-but. The tower slowly rotates under the strained clang of the gears, and an enemy pt-boute can sneak up to us, we can throw a grenade under the bottom or explosives under the caterpillar. The enemy tank can leave and give us a shot – after which there is a high probability of undermining BC. We may not see under the fire of the enemy trench and get stuck in it.

I managed to feel the T-26 during the first ZBT, T-34-85 and Panther during the Berlin campaign. And also travel to the Ba-11, T-60, Puma and M3 Stuart.

What to say – Technkin in the game is really dangerous, including for the team. Especially if someone like me is sitting behind the levers-who wants to quickly burst with a fire and steel into enemy positions … To quickly die from a tactically pumped explosion.

Of course, no one cancels idiotic situations when the tank is firing, and behind its stern there is a crowd of enemy infantry. Which does not have grenades, there is no PT-Ruga, but there is a desire to take off the enemy. After which they begin … um … attempts to rape and humiliate the enemy equipment morally?

Grenades and explosives in the game, to put it mildly, require a habit. Grenades have a very large delay – which you need to get used to. On the other hand, we are talking about grenades of the Second World War – devices are much more simple than modern grenades. But what will unpleasantly surprise you accustomed to cheerful arceterenic insanity is how the local explosives work.

We are accustomed to explosives sticking to the surface, which is blown away remotely by pressing the DND (even in 1940) – forget! Explosive package is a piece of tola and the simplest device for detonation. Pressed on the handle, threw back towards the enemy, after five seconds he exploded. At the same time, for some reason, there is no way to just “put” a gift to the enemy in front of you, just throw with all your strength. That is, you can’t sneak up to the tank and put Babahu on MTO – then to giggle vilely and guard the crew when it climbs a breakdown.

Molotov cocktails when they get into equipment are blinded – but I have never met a situation where Molotov really harmed. If anyone has come across – write in the comments whether the tank is harmful? Because how many times I did not get to the MTO tank, he wore him. He was just for some time blind, and all.

Higher spheres.

Aviation in the game is presented in the form of attack aircraft and fighters. And here everything is ambiguous.

On the one hand – yes, guns and bombs chop all living things. On the other hand, try this living find, because neither tanks nor infantry from the air are almost not visible. We only have a first -person view that I categorically approve. Want to sow death from heaven – please, but the viewing angle will be with you just like the pilot.

I repeat – Come on, thousand. And of course – partners on command will not put marks on enemies, they are busy!

I repeat – Come on, thousand. And of course – partners on command will not put marks on enemies, they are busy!

Nate as a fighting instruction to the collection "Tales of Hans Ulrich Rudel". About 50 burned Soviet tanks, yeah.

But fighters are not so useful: you see, the main purpose of the fighter is a fight with airplanes. But the attack aircraft will fall out of the air defense faster, or crashes into the ground, not calculating the speed and height than the fighter will hit him. You can storm on a fighter – work on the infantry, but why? So the usefulness of this class of aircraft is in question.

The queen of the fields – corn.

Infantry … Infantry can do everything – but not at once.

We go to battle with 4 selected units. Requirements for the formation of these: 3 infantry units+1 mechanized (aviation or tanks).

The main classes of soldiers:

– Fighter. Armed with a rifle, a default soldier.

– Engineer. Builds all useful, such as a PT-arudary, machine guns, bags of sand, points of RKSPA and ammunition boxes. Can also blocked everything around with hedgehogs and wire – which is why the enemy and allies begin to burn.

So far, sets of buildings are the same for all parties, but later they promise to diversify. I would like to see the Germans with minefields with mines-frogs, and the USSR-DShK.

– Sniper. No comments. Particularly fierce option – sniper with St.

– Grenade launcher. In the Moscow company uses PT-Ruga, in Normandy-grenade launchers.

– pilot/tanker. Manage equipment.

– A machine gunner. A separate bench in the ass: do not count how many times the machine gun suddenly crawled out on the flank laid entire detachments.

As fighting, the player receives, firstly-applications for service, and secondly-applications for personnel. In one case, we get a barrel from the box with a surprise and a certain amount of equipment (spare parts, explosives, grenades, Molotov cocktails), in another – a fresh soldier. Thus, we are firstly a lute resources and trunks for personnel, and secondly, we improve its quality through the academy.

And here again the ears are visible for subsequent monetization – with the chances of the loss of certain resources, the likelihood of fighters with a large number of perks, bonuses for the premium account and so on ..

The capabilities of the customization of the detachment are closely related to its purpose. As the game, we get tokens of improvements that open individual points – improvement of the workshop (the same upgrade of weapons – we get more spare parts during analysis, we spend less on the upgrade). Or improvement of the detachment (increasing its size or the ability to take another sniper/attack aircraft/grenade launcher).

Finally, there are improvements to the soldiers themselves – for example, they will learn to take pistols with them, or get an additional cell of inventory – where you can put a first -aid kit or grenade.

And here you can recall Napoleon’s words – that every soldier is carrying the Marshal’s rod in his backpack. Speaking of backpacks – there are, many, different. And judging by some tabs-the game will have the opportunity to somehow change your uniform. So far, this is only cosmetics – a military fashion, so to speak, but an inactive “armor” tab is fatly hints that there is still ahead. And judging by the fact that each item of equipment is indicated in the performance characteristics of the weight – this harness can affect the speed of the fighting of the fighters.

I wonder if the winners of the premium account of the Batista footcloths for their beloved soldiers will be available to owners? Washed by children’s fragrant soap?

As the soldier is played, his personal experience is accumulating – and when he receives a yellow star, it becomes possible to choose a perk. Yellow star on a German soldier every time makes me giggle. Sorry, it’s not six -pointed.

The soldier has 1 rank perck can only be one, the second – two and so on. In order to get a soldier of the second rank, you need to send three soldiers of the first rank with open perki to the academy. As a result of the harsh soldier’s gachimuchi of three men in the Ford-rm, one man in the Ford-rime is obtained-already with two stars. What perks are hidden behind them – depends on the source material.

Which must be opened again. For one three -ranking fighter, three second -handed ones need, and so on. It seems to be the maximum now – this is 6 rank with 6 perki.

And the perks here are different – starting from the dubious "speed of the change of weapons", and ending with the archinemic "scatter during a sharp turn" (remember about the inertia of movement?). Here anyone likes something more, but I tried to improve endurance, return, rate of fire. And the speed of changing weapons and the height of the jump … well, this.

I would like to note that the system of the academy, mentioned above, is extremely doubtful. First, it takes time. To make one of the first rank one second from the three fighters – it takes five minutes. Of the three second -handed one third -ranking – two hours, and so on. And again, hello to monetization on the CBT and the possibility of selling all kinds of "pumping accelerators" there.

Secondly-the specialization of the received soldier random. And in the end, you send two snipers and one tankman to the academy (because you have no one else with one rank) – and you get a tank for 2 rank. Which you do not need.

Seriously – then from two snipers and a machine gunner it turns out a pilot, then this garbage … I already have all the barracks clogged with flying flyer and a non -hazardous fuel oil!

New divisions open along the company very slowly. I played mainly for the USSR, because I did not know how much the ZBT would last and wanted to go as far as possible. How long does it take to get to the maximum in the company for both sides – I don’t know. Moreover, some awards are not active – there are plugs there. But you can look at the amount of experience to overcome the next level. And go a bit slightly – but then calm down, for it is F2P. If anything, you can accelerate progress a little (if you understand what I mean).

True, the structure of companies is in doubt. For example, in the company of Moscow, anti -tank rifles must be downloaded for a very long and persistently – although in theory it is the other way around, a very common and reliable thing, widely used in the troops.

Preliminary result.

Well – soon obt.

The game will become available to everyone, and they will show us a monetization system, all the bugs hidden earlier will come out, the tyub will be filled with new collections of ridiculous moments, and so on – as always happens.

Battlefield 5 with his strange atmosphere of a crazy carnival had his advantages. But if we talk about the feeling of hostilities, constant action, explosions, I liked Enlisted. It’s just not clear what will happen with cosmetics – for in the official VK group all kinds of polls on the theme of hats and weapons for weapons have already begun.

I really hope that the creators will be able to resist the temptation to follow the path of R6 Siege. Really – no so! Let’s have a game where the war is at least outwardly like war. And it was gratified to see that most players in comments had the same opinion.